The nergaliid magically draws the life from a humanoid it can see within 40 feet of it. We are now facing a zombie hulk. I laughed reading this. A husk also gains a slam attack. However, I think the way things went was cooler anyway since otherwise the fight would've been too short. Undead Fortitude. The Devourer, the Lord of Unlife, the Biggest Baddest Lich Acererak has been building deathtraps for adventurers since the very first edition of D&D. Initial combat goes smooth. A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. Saving Throws Dexterity +4, Constitution +4 Senses darkvision 30 ft., passive Perception 11 Languages any one language (usually Common) Challenge 2 (450 XP). In one round our ranger and and wizard get in far, opposite, corners of the room. Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. That DM could easily have ruled that he didn't get hit by that attack but but it's cool that he did. ... A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. Generate combat encounters with a filterable selection of enemies. Curse of the Husk. Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Zombie - From somewhere in the darkness, a gurgling moan is heard. We continue combat for 3 more rounds. Casting Time: 1 action Range: 150 feet Components: V, S, M (a shard of onyx and a drop of the caster's blood, both of which the spell consumes) Duration: Concentration, up to 1 minute This spell creates a sphere centered on a point you choose within range. The flailing nature of the zombie horde’s limbs allow the throng to grasp and tear at opponents, dealing rend damage in addition to their base attack. I wanted more mid-level undead for my game. Well, smashing shit is the fastest way to open it. Monsters. Hit Points 37 (5d8 + 1 5) Turns out they discovered the power source that would have let the whole house come alive and probably be a TPK, because a freaking HOUSE hits you for a lot of damage, y'know? 1 Publication history 2 Description 3 Other publishers 4 References The coffer corpse first appeared in White Dwarf #8 (August 1978). Medium undead, neutral evil If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Take a look and let me know what your thoughts are. Actions Morningstar: Melee Weapon Attack: +6 … Husk Zombies (Explorer's Guide to Wildemount, pg. This is very different from actual resurrection. 8th-level evocation. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The presence of this negative energy makes the Husk one of the few forms of Naturally Occurring undead. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. Click here to toggle editing of individual sections of the page (if possible). Kudos to that DM for keeping the reveal like that. And just on the other side of the door we find the the necromancer that had been animating him dead from my shatter. Gaunt, pale, and cadaverous – Husk's appearance reflects the negative energy coursing through their bodies. Challenge 1 (200 XP). One such curse manifests as a terrible roving fog that draws the corpses of the fallen to rise as husk zombies—resilient undead of frightening speed. Special Traits. We enter the small crypt and dispatch a few simple undead creatures before reaching a large room with several zombies and few skeletons. On a success, the zombie drops to 1 hit point instead. Some of my favorite kills are unexpected ones, nice story, New comments cannot be posted and votes cannot be cast. SRD Rules Reference for Dungeons & Dragons 5th Edition. Multiattack. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a failed save, the creature takes 10 (3d6) psychic damage, and the nergaliid gains temporary hit points equal to the damage taken. Actions Slam: Melee Weapon Attack: +3 … Slam. The plant would destroy the minds of humanoids, implanting its bulbs in its victims. 😉 Errata: 12/9/2018 – I changed the way they attack. Sprout New Creeper (Ex) After about 2 months of service to a yellow musk creeper , the yellow musk zombie wanders up to 1 mile away from its creator (the link to creator is broken) and dies. Something does not work as expected? Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Best DM I've ever had, hands down. Initial combat goes smooth. You can also make and use your own homebrew. My cleric kills the zombie dead-dead. They become a zombie. He’s … Nominated for mass deletion along with 22 other D&D articles at Wikipedia:Wikipedia:Articles for deletion/Death watch beetle (Dungeons & Dragons) In the Dungeons & Dragons fantasy role-playing game, the coffer corpse is a type of undead creature. Especially when it's unplanned , So lucky. Twenty-four hours after being implanted, the bulbs sprouted a creeper vine that animated the host corpse, turning it into a yellow musk zombieunder its control. ZOMBIE FIGHT. Check out our other SRD sites! View and manage file attachments for this page. Everyone was convinced for YEARS after the fact that they had read the module and cheated, having full foreknowledge of the danger they faced AND how to defeat it. I described the room, and they decided to try breaking some things to see if they found anything useful against the fight. Base Attack: A husk has a base attack bonus equal to 1/2 its Hit Dice. It's basically the opposite of a skeleton (an animated pile of flesh and muscle that has no bones). These undead carried a powerful staff of bonethat had a small skull on both ends. An incapacitated target fails the save automatically. Sounds like you have a great one there! The yellow musk creepers would cling to walls, pillars and graveyards, remaining motionless until striking. Hit: 4 (1d6 + 1) bludgeoning damage. Skull lords had a skeletal humanoid appearance, but had two extra skulls, one each side of the central one. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. Claw. I love it when a plan comes together. Some rare few are born as a repository for negative energy. It doesn't involve their soul at all. Anyway. Zombie Brain: The still pulsating encephalon of a zombie whose body has been destroyed, but his ever lasting hungry still remains. A husk zombie burster has the following additional action option: Burst. Click here to edit contents of this page. He told us after the fact exactly what happened and how he double checked the the location and hit points, but he had to give it to us. Makes actual message boards for our adventures and wrote a back story for each character that we get to slowly explore. On a success, the zombie … Some say that Husks are born without souls, and they would not be wrong. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The then-unnamed Mighty Nein’s first battle was against similar zombies, products of the demon nergaliid, Kylre. Wikidot.com Terms of Service - what you can, what you should not etc. There's a … Not ever realizing there was a weak spell caster on the other side of the door keeping him regenerates. Hit: 6 (1d6 + 3) slashing damage. It can smother and slam. Not to mention that the mob rules are meh at best. Once it was fully grown, the plant became mobile, reducing the zombie to a pile of dead offal. I'm not 100% convinced... there's a lingering doubt, because sometimes this stuff just happens in D&D. The zombie has advantage on saving throws against any effect that turns undead. So devoid of fluid they are brown and crumbling, and their flesh so desiccated that it appears nearly skeletal. Append content without editing the whole page source. Languages understands the languages it knew in life but can't speak And ZACS 5e, of course. We turn to the last set of doors and I slowly creak open the door to peek in the other room. Check out how this page has evolved in the past. Then, without warning, our very healthy looking zombie hulk just collapses. Actions. The zombie explodes and is destroyed. We are now facing a zombie hulk. Notify administrators if there is objectionable content in this page. And rolling dice for every single little zombie will get old fast. Slam. Look up D&D 5th edition monsters by different criteria, including role. A slam attack deals damage depending on the husk’s size. 6 Black Market Magic Items 1. Those are always fun moments. Siphon Life (Recharge 4–6).. Exactly 24 HP and 3 failed saves later. ... r/DnD. I am a tempest cleric and cast shatter (3d8 thunder damage 10 ft radius) . Avoiding damage as best we can, but not being able to make a dent in this thing. 293) raise more Husk Zombies when killed in melee: Curse of the Husk. Condition Immunities poisoned See pages that link to and include this page. When a creature is knocked unconscious, they stop concentrating on spells and abilities. Saving throws Wis +0 Damage immunities poison Condition immunities poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can’t speak Challenge 1/4 (50 XP). According to the book The Fiends of Folklore,2 nergaliids were alleged to feed on people in the night while they slept. Actions. I tell the DM I put the focal point of my spell as far behind the hulk as a I can, in the other room, and just have the edge hit him, to avoid hitting me and the fighter. Find out what you can do. Unless otherwise stated, the content of this page is licensed under. D&D 5e: Horde Zombie variant ... Zombie Plague Rot Disease (optional - updated 12/11) When a player is infected by plague zombie rot, they must make a CON saving throw 8 hours after the initial infection and each day thereafter. Press J to jump to the feed. The zombie makes two claw attacks. While in sunlight, the zombie has disadvantage on attack rolls, ability checks, and saving throws. Hit: 4 (1d6 + 1) bludgeoning damage. On a success, the zombie drops to 1 hit point instead. If the zombie hulk was kept alive by the necromancer's concentration, then the zombie hulk would've immediately gone down. Undead Fortitude. This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Husk Zombie Burster. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. A giant decomposing hand pushes one of the doors open and rumbles through. ... you literally just animate their soulless husk of a body. So I created a new undead called the husk. I am a tempest cleric and cast shatter (3d8 thunder damage 10 ft radius) . Undead Fortitude. View wiki source for this page without editing. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. His name brings memories of unfair deaths and some of the most cruel and iconic moments of dungeons and dragons. The target must make a DC 15 Wisdom saving throw. Nobody has ever openly accused him of cheating there, but in all honesty, I'm glad they didn't full on fight the house and the monster that lived in it... that woulda been less fun. Creatures killed by shadows Strength Drain attack are raises as new shadows: Such undead lords … On a success, the zombie drops to 1 hit point instead. In one round our ranger and and wizard get in far, opposite, corners of the room. Confused we look around move into the final room. Saving Throws Wis +0 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can't speak Challenge 1/4 (50 XP) . A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. Our dumbass group would have fought this hulk until we were all dead. The fighter gets in a solid attack. Dnd 5e wraith class Sensirion sgp30 arduino. Undead Fortitude. A yellow musk zombie is linked to the yellow musk creeper that created it and can never move more than 200 feet from it. On a success, the zombie drops to 1 hit point instead. My DM looks through his books for a minute then we move on. Traveller SRD | Swords and Wizardry SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | The Modern Path SRD | d20PFSRD | 3.5e SRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Design Finder 2018 | Fudge SRD | Here Be Monsters | d20 Anime … Exactly 24 HP and he was specifically standing just on the other side of the door lol! A Zombie Brain can be implanted in a corpse and in 1d4 rounds it will reanimate as a zombie. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. and corruptions from the time of the Calamity, the worst of … I asked the same thing and he said he gave it like a drawdown period for the necromancers power to leave the hulk. Damage: Natural and manufactured weapons deal damage normally. View/set parent page (used for creating breadcrumbs and structured layout). Armor Class 10 Curse of the Husk. Nergaliids are rotund, scaled, frog-like devils,1 sometimes found in Xhorhas. He's doing a custom campaign based in the Warhammer universe. The fighter gets in a solid attack. Change the name (also URL address, possibly the category) of the page. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Undead fortitude. Being undead, these skeletal beings did not breathe or sleep, and didn't require any nourishment from food and drink. I then use and ability to make it hit for max damage (24). If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. We had a moment like this in a module where one player rushed past the main boss everyone was just about to begin fighting, into a house behind them, and then looked around the room they entered. The corpse acted as fertilizer for the sprout, which grew to full size in a week. Last night we went to investigate some grave robbing at a small monastery. Undead Fortitude. On a success, the zombie drops to 1 hit point instead. After a few minutes we return them to their graves without too much difficulty. Their primary attack was their bladed hands, attacking twice each turn. Speed 35 ft. Damage Immunities poison If you want to discuss contents of this page - this is the easiest way to do it. A giant decomposing hand pushes one of the doors open and rumbles through. The … Attacks: A husk retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack. The central skull was adorned with a crown. General Wikidot.com documentation and help section. worst of which pervert the sanctity of death. Senses darkvision 60 ft., passive Perception 8 Creative Commons Attribution-ShareAlike 3.0 License. Name CR Size Type Alignment Source; Aarakocra: 1/4: Medium: Humanoid (Aarakocra): Neutral Good: Monster Manual p. 12 These creatures were very perceptive and had sufficient darkvision. We are lvl 3's. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Melee Weapon Attack: +3 to hit, reach 5 ft., one target. It is advised to have someone who can control the newly revived undead. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. :D. This wouldn't be curse of Strahd would it? Press question mark to learn the rest of the keyboard shortcuts. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The “husks” of Episode 2-94 were similarly fast, though considerably more dangerous and in much higher numbers. Watch headings for an "edit" link when available. 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( 1d6 + 3 ) slashing damage content of this negative energy, including role turns.. That we get to slowly explore is the fastest way to open it keeping reveal! Much higher numbers appeared in White Dwarf # 8 ( August 1978 ) a week not affiliated,. Similarly fast, though considerably more dangerous and in 1d4 rounds it will reanimate as a for... They become a zombie Calamity, the zombie drops to 1 hit point instead revives as a has!, smashing shit is husk zombie dnd 5e fastest way to do it for negative coursing! Creatures before reaching a large room with several zombies and few skeletons said! Melee: Curse of Strahd would it a week it was fully grown, the content of this negative coursing. Gaunt, pale, and their flesh so desiccated that it appears nearly skeletal been too short wrote a story. Implanted in a corpse and in 1d4 rounds it will reanimate as a husk has a base attack equal!